While HoI IV has dedicated mechanics and systems for fighting in the air as well as at sea, at its heart … of iron? So while you're always fighting, in a very general sense, the second 'War of the World' the nature and course of that war can be radically different every time. While history is directed a bit more than it is in other Paradox games, there's actually more flexibility here than previous iterations. The fourth iteration of their 'grand strategy wargame', Hearts of Iron manages to keep the classic Paradox grand-strategy scale, but focus it into a wargame context by having players navigate the political, and then military landscape of the world between - An integral part of the game, as you can imagine, involves fighting in the wars that erupt during this era. Additional thanks to reddit user 'billguncrash' for writing int with some additional tips and pointers. Also thanks to this Reddit threadwhich has a lot of tips beyond what we talk about today.
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